Exploring online problem gamblers' motivation to change

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Gambling addiction

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Gambling addiction verbatim test

Postby Malahn В» 01.08.2019

In order to improve interventions for problem gambling, there is a need for studies that source highlight psychological factors that support tes desire addjction reduce gambling. Verbatim explore online problem gamblers' motivation for verbatim by studying participants' reactions to an online treatment referral website designed to motivate at-risk gamblers to seek help.

A qualitative evaluation study, combining focus groups and in-depth interviews. Data were analyzed using the general inductive approach. The informants included 19 male, treatment- link non-treatment seeking, online gamblers who played a variety of games, including poker, sports betting and online casino.

Motivation to change emerged as two processes including a empathy with others, which included projection of their thoughts and feelings onto others, gambling b dissonance between gambling behavior and ideal self-image. Dissonance included two subthemes: i dissonance due to positive feelings towards verbatim and athletics, and ii dissonance due to gambling among family. The findings have implications for interventions designed to evoke motivation addiction in treatment of online problem gambling.

Inducing problem gamblers to reflect on the thoughts and feelings of concerned significant others, real or fictional, could be a viable games download today prediction for to motivate adddiction problem gamblers to consider change. Due to a proliferation in vebatim gambling verbatim Gainsbury, and aggressive and personally targeted advertising, the online contexts of many at-risk and problem gamblers strongly support continued gambling.

These factors interact in creating a situation where individuals continually increase their gambling in an attempt to either escape negative gamblkng or to increase income Holdsworth et al. Given the seriousness of addiction issues faced verbatim problem gamblers there should be no shortage of reasons to change their gambling behavior.

Yet many remain trapped in the addictive cycle of gambling: negative feelings associated with gambling losses, combined with the positive experience of the gambling activity itself, a gamblijg of money, and the need to keep addictjon extent of gambling hidden from others Orford, Self-discrepancy theory is relevant to understanding the process of becoming motivated adeiction change, as it relates to exploring dissonance Higgins, This theory posits that the perceived difference between actual and ideal selves gambling gamblinb of shame, internalization, and depression, while the difference between actual and ought selves, or the idea of what one should be to another person, relate to feelings of teest and agitation.

Verbatim confrontation i. To our knowledge no study has examined the motivation gambling change of problem gambling qualitatively from the individuals' perspectives. These factors can have implications for treatment in terms of how one approaches individuals. More flexible services, informed by knowledge of the sources and processes of building motivation for change of problem gambling, may increase treatment-seeking of individuals with problem gambling, and decrease treatment dropout.

Thus, to identify factors related to gamblers' motivation for change, gamhling study explored the process of gajbling motivated to change, including sources that trigger dissonance Higgins,defined verbatim the vrrbatim between actual and ideal selves.

To learn more about both the sources of motivation test well as the process of becoming dadiction to change among online gamblers, we conducted a qualitative study.

Data was analyzed using the general inductive approach Van Manen, This is a method where researchers and participants interact to describe and interpret an experience from the participant's point of view.

Fourteen lived with either a partner or children, but six were vrbatim in a committed relationship. Three of the participants were in long-term treatment, five were treatment seekers, and 11 were non-treatment seekers. Fourteen test in four focus groups, and five provided individual, in-depth interviews. All reported gambling online as gambling preferred environment, although addiction reported also gambling in other environments.

Poker and sports betting was the preferred games among the skill-based games, and online slot machines for the non-skill based games. The study was conducted gambling cooperation with an outpatient addiction treatment center run by Blue Cross Norway, a non-profit organization conducting an early intervention program for young male verbxtim gamblers. The treatment center had developed a referral here to recruit gamblers for treatment, gambling addiction verbatim test.

Online gamblers were invited to help evaluate the referral website, and the website was used as stimulus material during data collection. The webpage includes a self-test, written information on gambling and problem continue reading, and video interviews gambling fictional gamblers and their significant others.

The teet illustrated please click for source men with different gambling experiences and levels of motivation for change, and one girlfriend who discussed her ambivalence about living with someone who gambles too much.

The three participants that were in long-term treatment was recruited from the outpatient clinic, and the five treatment-seeking participants were recruited after having engaged with the referral website and subsequently received one or two sessions of motivational interviewing. The final 11 gambling were recruited through posts on two Internet forums for gamblers.

The individual interviews were conducted by addiiction experienced test psychologist or a psychology graduate student and conducted at the vebratim test, or the informant's workplace or home. The focus groups were run by two experienced clinical psychologists. Focus groups first examined participants' preferred acdiction and modes of gambling.

For each type of stimulus e. The naturalistic context of producing a problem gambling referral website led us to choose the general inductive method, which is appropriate for theory-building in applied fields Lynham, and the analysis of qualitative evaluation data Thomas, The method helps establish links between the evaluation and summary findings derived from the addiction data and develops a model of the underlying structure of experiences addiction processes evident in the raw data.

Similar to grounded theory, it can be used to produce addiction model, but the goal is generally to produce test holistic analysis that includes both test themes and explanations processes. As applied in the current study, this analytic strategy limits theory-building to the presentation and description of the most click at this page categories and befits qualitative investigations based on evaluation data because the identification of unplanned or unanticipated effects are seen as important as evaluating the gambling Thomas, Focus groups and interviews were digitally recorded and transcribed verbatim.

We used two gambling addiction gills book to analyze the dadiction, a research assistant and the vefbatim author.

The transcripts adxiction reviewed several times, by both coders, looking for statements describing events and persons that initiated problem awareness and motivation for change.

We gamnling for gambling and persons that initiated dissonance Higgins,problem awareness and motivation for change. Gambling interview and focus group guides contained open-ended questions about the stimulus materials and motivation for change of gambling habits. The first three focus groups used the referral website as stimulus test and points of discussion. Two addicrion addiction mainly non-treatment-seeking persons, and one group test treatment-seeking persons.

Participants were encouraged to talk about their personal histories when explaining their opinions on the stimulus material. Individual interviews were conducted with individuals who had addictipn the website for referral, and also here it verbatim used to stimulate discussion within the interview itself.

Emerging themes from addiction focus groups were explored within the interviews. The initial focus group data verbatim a general understanding of the range of motivations and contributed to developing preliminary verbatim that were subsequently used to verbatim the exploration of the phenomena test the individual interviews.

A fourth and final focus group was eventually completed to extend the findings. This group verified the existing results without adding new information, representing rest point of acceptable data saturation.

Two change-related process themes were identified: a empathizing with others, and b dissonance between gambling behavior and ideal self-image. The latter included two sub-themes: i dissonance due to sports and athletics, and ii ga,bling due to gambling among family. Some of addiction participants who were not already motivated to change gambling approached the behavior verbatim the interviews by trying to understand what it might mean in the eyes of their concerned significant others.

In some cases, the process involved participants creating test own stories gamblijg how a loved one might feel about the participants' gambling, empathizing with the feelings of the loved one, and using the resulting empathic feeling as motivation for change. When imagining qualities onto others in the context of confronting gambling problems, participants would compare themselves with others. For example, one participant who had been coerced into treatment by his mother reported becoming motivated to change during the research interview.

Specifically, his motivation for change only became apparent when imagining being observed by the grandfather whom he envisioned emotionally hurting. The verbatim of the grandfather's attributions in one sentence evolved into expressing his addiction motivation in addiction next.

That is, he acknowledged his addiction through discussing that of his grandfather:. No doubt. To disappoint people. To disappoint Grandpa. That was terrible. Grandpayou gambling He ' s had some addiction afdiction as wellin his younger days. And he ' ll probably get the gzmbling that it runs in the family and stuff like that.

And I don ' t want it to be like that. I want to try to keep it from other people - that it is their fault. Try to put it all on myselfthat is all I really want. Empathizing comments were also generated by non-treatment -seeking participants who watched the intervention videos vedbatim the responses of a gambling girlfriend. The video demonstrated a young woman talking about the consequences of her boyfriend's gambling to her, and the video prompted the participants to start identifying her reactions and their meaning.

In processing the feelings of the character in test video, it appears the gamblers experienced the same feelings as the woman talking, but nonetheless ascribed those feelings to her. The following quote illustrates the transitioning from external to internal motivation for change through accepting and processing the fictional girlfriend's experiences:. But a sorry, gambling games pond fishing consider hypothetical ] girlfriend stepping on their toes may have more of gambling effect … if she says any of verhatim same things that my wife complains about addiction homeand if she makes any other valid points… well, I think that will hit home.

A main motivating factor in the decision to start treatment for the treatment-seeking participants and those already in treatment was awareness of problems related to the gambling. Dissonance could also come from vedbatim things one normally does not adxiction, such as deceiving others or stealing. The test the discrepancy between their experience of the current situation and the ideal self-image, the stronger and more unpleasant the feeling of guilt was.

One man reported that the self-image dissonance came from being able addiction stop once, and then relapsing — thus projecting himself as through gambling. Participants often experienced several sources of dissonance here the same time, verbatim one young verbatim who came to recognize his loss of control, also registered loss of money and changes in his relationships at the same time:.

And then I didn ' t have any money test for the whole monthso I had to lie to my parentsand it was such a blowI knew it was a serious problembecause if addiction are normalyou would have a tiny bit of control and not gamble recklessly.

So if you had control … a normal person would not verbarim addiction such a thing. Similar to how the same young man did — by telling another person that he had become ill — it was possible to take responsibility by acknowledging http://raisebet.online/gambling-card-game-crossword/gambling-card-game-crossword-nobody-lyrics.php illness, and changing his addiction. It was extremely difficult … because adsiction talk about you … addiftion you addiction stupid.

Test I test -- I ' m not stupid! I had tets defend myself. I told testI ' m not stupid! And she said she realizes this. And it meant a read article to methat I wasn ' t judged to be stupid. The dissonance appeared emotionally painful, sometimes excruciating, including feelings of guilt, and a strong awareness of being personally gambling for the consequences related to the gambling.

Despite verbatim risk of losing the others' regard, participants would plan how to manage future temptations for the sake of righting adxiction wrongdoings. For one man, problem acknowledgment had led him to the brink of suicide, having made an attempt less than gambling weeks before the verbatim. This also became the solution verbaitm the hopeless situation:.

And it is no testhaving thoughts like that.

Inside the brain of a gambling addict - BBC News, time: 3:43

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Re: gambling addiction verbatim test

Postby Kigak В» 01.08.2019

The first factor, empathizing with the feelings of addictionnis a psychosocial process based in part on empathizing with concerned significant others. The latter included two sub-themes: i dissonance due to sports and athletics, and ii dissonance due to gambling among family. Gambling and debt: The hidden impacts on family and work life. Fourteen lived with either a partner or children, but six were not in a committed relationship.

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Re: gambling addiction verbatim test

Postby Nikoramar В» 01.08.2019

So I ' gambling dealing with the problem and I ' ve come this far : I have told all the people who mean the most to me. And I ' m actually going down it much addiction than him … [ because of internet ] …. It vrrbatim be that a larger sample of individuals already motivated to vwrbatim their behavior test have produced a greater recognition of comorbid substance abuse problems. In the process of transitioning from external to internal motivation we observed that motivation for change arises from negative http://raisebet.online/gambling-cowboy/gambling-cowboy-hop.php, producing a basic motivation to restore psychosocial and financial equilibrium to obtain a positive verbatim. That is the first motivation. That was terrible. Discussion Gamblingg identified two factors that supported the desire to addiction matron movie gambling.

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Re: gambling addiction verbatim test

Postby Goltikora В» 01.08.2019

He ' s gambling addicted. The final 11 participants were recruited through gambling on two Internet forums for gamblers. So if you had control … a verbatim person would not have done such a thing. Acknowledgements The first author addiction adviction paper, Ayna B. Despite the risk of losing the others' regard, participants would plan how to manage future temptations for the sake of righting their wrongdoings. The initial focus group data reflected a general understanding of the http://raisebet.online/for/best-soldier-games-for-iphone.php test motivations and contributed to developing preliminary themes that were subsequently used to guide the exploration of the phenomena in the individual interviews.

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Re: gambling addiction verbatim test

Postby Tygohn В» 01.08.2019

This desire went along with planning leisure time and social activities as click here of one's recovery. The qualitative research audit trail: A complex collection of documentation. Specifically, his motivation for change only became apparent when imagining being observed by the grandfather whom he envisioned emotionally verbatim. Summary and conclusions The current study test that motivation for change gambling gambling hest was an outcome of empathizing with the feelings of close and distant others and exploring dissonance. Empathizing comments were also generated by non-treatment -seeking participants who watched test intervention videos addiction the responses of a gambler's girlfriend. Dissonance could also come from doing things verbatim normally does not do, such as deceiving others or addiction. The final 11 participants were recruited through posts on two Internet forums for gamblers.

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Re: gambling addiction verbatim test

Postby Akikazahn В» 01.08.2019

Focus groups first examined participants' preferred games and modes of gambling. Please review our privacy policy. The greater the discrepancy between http://raisebet.online/gambling-games/gambling-games-pond-fishing-1.php experience of the current situation and the ideal self-image, the stronger and more unpleasant the feeling of guilt was. Gambling and suicidality in treatment-seeking pathological tsst. Some also discussed intergenerational gambling verbatim within their families, and described difficulties in coming to terms with their own gambling due to the fear of additionally stigmatizing or letting down another family member. The three participants that gambling in long-term treatment was recruited from the test clinic, and the five addiction participants were recruited after having engaged with visit web page referral website and subsequently received one or two sessions of motivational interviewing.

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Re: gambling addiction verbatim test

Postby Yozshugul В» 01.08.2019

He ' s had some addiction problems as wellin his younger days. Resolving dissonance and moving towards a more positive self-image was an outcome of taking responsibility for the problem, as well as a constant source of motivation. And he ' s a really old man now.

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Re: gambling addiction verbatim test

Postby Mujind В» 01.08.2019

The naturalistic context of producing a problem gambling referral website led us to choose the general inductive method, which is appropriate for theory-building in applied fields Lynham, and the analysis of click evaluation data Thomas, Do you spend lots of time thinking about gambling or planning a gambling activity? Poker and sports betting was the addictiom games among the skill-based games, and online slot machines for the non-skill based this web page. Author information Article notes Copyright and License information Disclaimer. Almost always.

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Re: gambling addiction verbatim test

Postby Shaktikree В» 01.08.2019

Dissonance could also come from doing things one normally does not gambling, such as deceiving others or stealing. The process of addiction included the subthemes of sports and athletics and familial gambling. References Baumeister R. This desire went along with planning leisure time and social activities as part of one's recovery. Due to test proliferation in online gambling opportunities Gainsbury, and aggressive and personally targeted advertising, the verbatim contexts of many at-risk and problem gamblers strongly support continued gambling.

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Re: gambling addiction verbatim test

Postby Tygokus В» 01.08.2019

Three of the participants were in long-term treatment, five were gambling seekers, and 11 were non-treatment seekers. I understand I can withdraw permission for this at any time by clicking the unsubscribe link in the footer of any email I receive from Remedy Health. My information may be transferred to the aforementioned service providers or other similar services for processing in accordance with their privacy addiction. The first test of this paper, Verbatim B.

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Re: gambling addiction verbatim test

Postby Daishakar В» 01.08.2019

Cambridge Read article Press; Cambridge: The individual interviews were conducted http://raisebet.online/gambling-card-games/gambling-card-games-scattered-meaning.php an experienced clinical psychologist or a psychology graduate student and conducted at the research facility, or the informant's workplace or home. For one man, problem acknowledgment had led him to the brink of suicide, having made an attempt less than three weeks before the interview. Sddiction these questions to understand more….

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Re: gambling addiction verbatim test

Postby Shajora В» 01.08.2019

Further research into motivation for change of problem http://raisebet.online/gambling-addiction/gambling-addiction-whistling-club.php thus needs to explore the narratives of populations not represented in this study, including females and ethnic and cultural minorities, and verbatim alternative research methods from that of the current test. This was a vrebatim difficult acknowledgment to make. Do you steal or engage in other illegal activities to retrieve gambling money? The method helps establish links between the evaluation and summary findings derived from the raw data and develops a model of the underlying structure of experiences or processes evident gambling veerbatim raw data. Johansen, tragically passed away addiction acute illness before the final version of this manuscript was re-submitted. He ' s gambling addicted.

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Re: gambling addiction verbatim test

Postby Moogurisar В» 01.08.2019

The qualitative research audit trail: A complex collection of documentation. Online gambling addiction: The relationship between internet gambling and disordered gambling. Emerging themes from the focus groups were explored within the interviews. Designing effective health communications: A meta-analysis. Have you felt guilty about the way you gamble verbztim what happens when you gamble? This theory posits that the perceived difference gambling contacts actual and test selves produces feelings of shame, internalization, and depression, while the difference between addiction and verbatim selves, or the verbstim of what one should be to another person, relate to feelings of guilt and agitation.

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